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Your Responsibilities as a Raider
At the moment we are regularly having just under 20 people sign up for many of our raid nights. That means we will need to sit people out for some raids when we can't form two 10-man teams. Not having people consistently sign up for a whole week of raiding (so we can guarantee 20 every night) makes fielding two 10-man teams hard. The people selected for any given raid are not chosen solely on a first-come, first-served basis or by some random draw. Class balance, gear needs, the needs of that particular raid and how well the individual has fulfilled his or her responsibilities as a raider as outlined below are all considered, as well as the desire to give those who have fulfilled their responsibilities a 'fair go' and rotate people through when we can only field one 10-man team.
All Raiding Members of Convicted Heroes are expected to do the following for every raid:
You check the roster ahead of time and know whether or not you’re in the raid. You know what instance is planned and read up on boss strategies if it's a new boss. You checked the roster during the day, but you check again as late as 15 minutes before the raid. You know sometimes things change unexpectedly at the last minute, and the roster you saw this morning may no longer stand. You don't need to ask what instance we're running because you saw it on the raid sign-up tool and have already read basic boss strategies. You don't need to ask 'have invites gone out yet?' because you know they go out around 7.45pm.
You're online and ready to go at invite time (7.45pm) regardless of whether you've been put in the roster or you're still in the queued list. It's 7.45pm. You're on your main. You are not in a PUG. You are not in a Battle ground or Arena. You are fully repaired with all the consumables you need for the evening.
You limit your AFKs and BRBs to announced breaks, unless it's urgent. If you have to go AFK unexpectedly, you don't go AFK without whispering the Raid Leader or Assistant Raid Leader first unless it's an unavoidable emergency (like your cat has set itself on fire). When we have to stop the raid because you've decided you can't live without a Snickers bar or you've run out of Diet Coke, we are wasting the consumables people have spent time and money to get. It shows a lack of respect for your fellow raiders. Please note we try to start and finish on time as we have members from differing time zones, therefore we want to get through as much content as we can on the night.
You listen on vent. You know when to keep quiet and when to speak up. You follow instructions. One of the things that makes CH such a fun group to raid with is our vent chat (yes, complete with burps!). And we don't want that to change. But if the pull has started or the DKP admin is trying to do the DKP auction, you're quiet unless you've got vital information that needs to be communicated immediately. What's vital? Things like you've got aggro (i.e. an add on a healer in Mimiron or a Snobold in ToC), you see incoming adds, you're a healer and you just died, your CC has broken, you're an OOM healer. And if you're told to stand on the star, you stand on the star – not 10 feet to the left. It can get very frustrating from a Raid Leader’s perspective to have to keep telling people to do simple things. If you don’t understand an instruction please ask for clarification. If the raid wipes, you release and start running back so we can get ready to go again as quickly as possible (unless otherwise instructed by the Raid Leader). You don't lie there, waiting for a rez while you afk for a Coke and watch the latest episode of Dexter. You install all of the required raiding addons and enable them for all raid encounters. You make sure you are always running the latest version. Everyone must have CTRaid/ora2, Deadly Boss Mobs, and Omen. Healers must also have Visual Heal (or another LibHealComm-3.0 addon; note HealBot on its own will not cut it). Even if you usually don't use addons, you know these addons provide valuable information to your fellow raiders. With Omen and DBM, you understand how the addons work and what the information means. You use them to stop DPS if your aggro is too high or react to a raid event like melee running out in Mimiron.
Your gear is enchanted and all slots are gemmed with blue gems (or better). Every piece of raid gear you wear that can be enchanted is. That includes faction shoulder enchants, glyphs for helms and spellthread/armor kits for legs. Every socket you have is filled with a gem that's minimum blue quality. You should also be working on faction rep to suit your gear enchants, e.g….Sons of Hodir to get the best shoulder enchant available.
Your First Aid skill is 375. You know that there are going to be times in the raid when the healers may not be able to heal you ... and you bandage yourself when you need to.
You bring the appropriate consumables to raids and use them. You use flasks/elixirs for every boss encounter, with food buffs as well. You use whatever flask or combination of elixirs will maximise your performance on the boss encounter. You have these on-hand and ready to go, regardless of whether flasks are being provided by the guild. You bring Heath Pots, Mana Pots, Flasks/Elixirs (both Battle and Guardian), Heavy Netherweave Bandages, Buff Food.
You've optimised your spec for raiding at our level, taking into consideration not only what's best for you but what's best given the other members of your class in the raid. Certain specs really only start to work with gear at certain levels, while other specs may mean you can go for a slightly lower spell hit (for example). And not all members of any class should have the same spec – you need to work with others of your class to help optimise your roles in the raid.
You have the appropriate stats for things like unbuffed hit points and maximised spell hit/hit, in line with what's appropriate for your class. If you're a caster, you've read the post on our forums about max spell hit and you've got it. Or you're close and you're working on it. If you're melee dps or ranged, you've done your research and are at the appropriate hit rating (or close to it).
Even if you do meet all of your responsibilities there may still be times when you are required to sit out based on the needs of the raid. Being sat out does not mean you are not meeting the raiding requirements. We need 30 or so Raiding Members so we can get the 25 raiding members on any one night. We need 23 or so Raiding members so we can get two 10 man teams up regularly.
Arguing or whinging about our choices is a sure-fire way to not get to go on a future raid when a choice needs to be made again. We try and be fair, but we also want to succeed so we will sometimes choose the raid based on what will give us the best chance for success on any given night. Certain classes may end up being sat out less than others if there are only 1 or 2 peeps who play that role (tanks, for example).
If you don't meet all of your responsibilities as a raider as outlined above, you will not be a priority for raids (no matter how many you've missed) and eventually you may lose your raid spot. If there are issues with how the officers believe you are fulfilling your responsibilities as a raider, you will be contacted directly. We'll talk about what the issues are and work with you to improve them before asking you to step down as a Raiding Member.
Convicted Heroes isn't a hardcore raiding guild and we don't want to become one. But we are a dedicated raiding guild and we need to have every raider being the best they can possibly be and working as a team, with the interests of the team put first and foremost.
If you'd like to discuss any of this further, please whisper Tyrill in-game (or any of the other officers if he is not available). All of the officers are happy to help if you need assistance in any of these areas.
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